Neon Knight is game I made as part of my exam in Game Audio, course I took on Sonic College. It’s a rhythm-platformer which demands timing and precision, accompanied by a neon glow, and 80’s retro visual aesthetic.
It’s made using Unity3D and FMOD Studio. Every challenge in the game needed to be synced to the music, which turned out to be quite an interesting challenge for a novice game developer, which spawned a lot of creative solutions. This is the first game where I made everything from scratch.
I learned about coding, and the importance of structure and planning ahead, but also narrowing down and focusing on core mechanics. I also learned problem-solving programmer-style, by scouring the internet for answers.